Under Construction
The Garbage Collective is a group blog and showcase for a small number of motivated programmers and designers.
We are currently under significant reconstruction. In the meantime, this page will serve as an index to some of what we've been working on lately.
- Joe gave talks on game writing and game semiosis April 19th at RIT's Game Development Club.
- Joe was awarded an Annenberg Fellowship at USC!
- Joe attended GDC SF 2009, and will start writing about it in a little while.
- Joe has been accepted to USC's Interactive Media Division!
- Joe is designing a multiplayer online game that's two parts Majesty and one part Rogue (in Erlang, no less!).
- Rob is thinking about user interfaces for aggregating and identifying relationships between data.
- Joe researched Bayesian and other classifiers for an RSS aggregator.
- Rob is overhauling Capefish to support comments and other niceties.
- Rob released Litho Graph!
- Joe began to play with löve, a 2D game engine built on Lua, SDL, and Box2D.
- Joe did some major spring computer cleaning, and is currently looking for ways to automate his processes.
- Joe visited USC's Interactive Media Division and was quite impressed with the weekly seminar.
- Joe designed and prototyped an accessible procedural content authoring program. He discovered a generality flaw in pipe-filter approaches, and is currently designing a process-oriented interface.
- Joe updated his resumé.
- Joe finished Parametric Criticism, a research paper on game criticism (and the proposition of a new critical model).