Hello! I foolishly neglected to update this site for GDC. In the meantime, please visit my USC blog or wait a few moments for a redirect.
Under Construction
This site is, regrettably, a little out of date! Please visit my USC blog for slightly fresher content.
- Joe is working on a small summer game project with two of his entering USC cohort.
- Joe gave talks on game writing and game semiosis April 19th at RIT's Game Development Club.
- Joe was awarded an Annenberg Fellowship at USC!
- Joe attended GDC SF 2009, and will start writing about it in a little while.
- Joe has been accepted to USC's Interactive Media Division!
- Joe is designing a multiplayer online game that's two parts Majesty and one part Rogue (in Erlang, no less!).
- Joe researched Bayesian and other classifiers for an RSS aggregator.
- Joe began to play with löve, a 2D game engine built on Lua, SDL, and Box2D.
- Joe did some major spring computer cleaning, and is currently looking for ways to automate his processes.
- Joe visited USC's Interactive Media Division and was quite impressed with the weekly seminar.
- Joe designed and prototyped an accessible procedural content authoring program. He discovered a generality flaw in pipe-filter approaches, and is currently designing a process-oriented interface.
- Joe updated his resumé.
- Joe finished Parametric Criticism, a research paper on game criticism (and the proposition of a new critical model).